

This will allow MMR values to shift more drastically for the first several games as each race.

To do this, we will be starting the MMR of each off-race at the same MMR of your main race, and set each player to have high “uncertainty” (in the past we have referred to this as the “New Player Logic”). We’ve opted to give the Random race option it’s very own ranking as well, since people can identify with being “a random player” and we wanted to preserve the meaning and value behind choosing this race option.Ī question we also had to address in implementing this feature was how to determine a good starting-place for each player’s MMR. This rank is completely unaffected by any games you play as another race option, including ‘Random’. This will ensure that players who played as multiple races prior to this patch can receive accurate rankings for each individual race.Īs you complete your placement matches, you’ll receive a ranking for each of the race options. When you first login after Patch 3.7 is applied, there will be a new season for which you will need to play five (5) placement matches before being placed for any given race, even if you placed into the ladder with that race during the previous season. Patch 3.7 will make it possible to do exactly that for all of your ranked 1v1 matches, and we’re extremely excited to get the feature into your hands! However, thanks to the feedback of our players and community leaders, it became clear that many people want to experience the ladder as other races without affecting the rank and MMR of their “main” race. When we initially set out in developing StarCraft II, we expected a majority of players would want to focus on playing as only one race. Patch 3.7 brings a highly anticipated feature for StarCraft II multiplayer: separate rankings for each race you play on the ladder! If you’ve ever wanted to play on the 1v1 StarCraft II ladder as a different race than you normally would without impacting the ranking of your “main” race, you’ll soon be able to do exactly that.
